![]() ![]() Some dungeon masters may not let you use Booming Blade with a Shadow Blade, so just make one of your action attacks be with the normal shortsword if this is the case. You can use the Shadow Blade spell to increase your damage and could do two weapon fighting with a shortsword with it if you want. Remember that you might not deal as much damage as the fighter or barbarian since you likely aren’t taking feats to dramatically increase your damage and probably don’t have a fighting style. You also don’t have to be bladesinging to benefit from this. Both of these will likely be a straight damage boost for you since your cantrips have both scaled up. If you have proficiency in these weapons, you could use this with a longbow (when not bladesinging since it takes two hands) or a hand crossbow and a Firebolt cantrip, or you can use it with a rapier and Booming Blade for more damage. This isn’t just Extra Attack: it’s *super* extra attack. Moreover, you can cast one of your cantrips in place of one of those attacks. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Remember that you can’t use this with any armor except light armor, and your dexterity probably shouldn’t be your highest ability score, so your armor class will merely be great instead of unbeatable. ![]() A high armor class is solid no matter what you’re doing. Oddly enough, this doesn’t boost your weapon damage at all you don’t have to start stabbing and shooting after activating this, you can just keep casting spells as normal. And if you have War Caster or proficiency in Constitution saving throws, you will almost never fail a concentration save while this is active. If you combine light armor with a 16 dexterity and a 20 intelligence and then use this feature, your armor class goes from 15 to 20, then you can use Shield to increase it to 25. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.Īn amazing feature that dramatically increases your armor class and concentration saves, and then it gives you extra speed and advantage on Dexterity (Acrobatics) checks as an added bonus. The bonus equals your Intelligence modifier (minimum of +1). You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. Although some wizard subclasses like Divination and Chronurgy are arguably stronger, the Bladesinger is still a top tier option. This powerful and fun subclass provides both offensive and defensive boosts to your wizard, and you’re the only wizard who can do anything significant with weapon use. “Gish” is a commonly used term for weapon users that can also cast arcane spells: the Bladesinger is one of the most famous gish subclasses for 5e, and it’s sort of the opposite of the Eldritch Knight: instead of being mostly a weapon user with a little magic, you’re mostly a magic user with a little weapon capability, but you’re arguably more powerful since your subclass comes with an array of defensive benefits too, and your weapon capability is pretty solid. This guide will assume you’re using the Tasha’s version of the subclass. Restricted to elves only before Tasha’s, it has become available to wizards of any race since the publication of that book. The Bladesinger is an immensely popular and iconic subclass of the wizard. ![]()
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